1) Chaos Theory
a) "A chaotic system is 
one in which nearly nearly identical initial conditions can lead after a while 
to entirely different outcomes."
[1]
The presence of chaos in a system means that for 
any given accuracy with which we specify the intitial conditions, there will 
eventually come a time at which we lose all ability to predict how the system 
will behave, but it is still true that however we want to be able to predict the 
behavior of a physical system governed by Newton's laws, there is some degree of 
accuracy with which a measurement of the initial conditions would allow us to 
make this prediction."
[2]
i) What this means is that a chaotic system is 
dependent upon the initial conditions
[3]
b) According to Nicholls and Tagarev, there is 
evidence that warfare is chaotic. 
First, strategic decision making, an 
integral part of war, has been found to be chaotic. Second, nonline- arity, 
which is a requirement for chaotic behavior, appears to be a natural result of 
Clausewitzian friction. Third, some computer war games and arms race simulations 
have been found to exhibit chaotic behavior. Fourth, previous work ... applied 
several tests for chaos to historical data related to war. Those tests 
demonsrated that warfare is chaotic at the grand strategic, strategic, and 
operational levels.
[4]
What this means for us is that is warfare is chaotic at 
the strategic level, it is very difficult for statesmen to control what they 
have begun. More importantly, the initial period of the war is critical. Chaotic 
systems are extremely dependent on their initial conditions.
Chaotic 
systems never repeat exactly because their future behavior is extremely 
sensitive to initial conditions. Thus, infinitesimal differences in initial 
conditions eventually cause large changes in system behavior.
[5]
c) What this means for warfare is that while it 
cannot be reduced to a set of equations, chaos theory can at least provide 
bounds.
i) Problem is that equations which govern chaotic systems are 
nolinear equations and therefore not analytically soluble.
ii) A theory 
of warfare must be based on obsertvations, hypothesis and testing. A model of 
warfare would require a structure of the model, the determination of the number 
and type of variables, and the determination of the form of the equations. Chaos 
theory can be used to define the minimum number of variables required in our 
computer model. 
The rate of information loss can be calculated for a 
chaotic system. This quantity is related to how far into the future predictions 
can be reasonably be made.
[6] For example if we found ourselves in conditions of great 
unpredictability, we could determine what conditions could bring us to a new 
position where the outcome is predictable and desirable (i.e., controllable). 
Additionally, a warfare model can be used to determine the initial conditions 
and whcih variables have the most effect on the predictions. This would aid in 
identifying the center of gravity of the enemy.
All chaotic systems are 
nonlinear. Among other things, nonlinearity means that a small effort can have a 
disproportionate effect. If warfare is chaotic, then chaos theory suggests COGs 
may be found where there is a nonlinear process in the enemy's system ... 
Because you can't predict future behavior of a chaotic system based on initial 
conditions, chaos theory suggests that the campaign planner should concentrate 
on process in an emeny system rather than data on its current condition.
[7]
iii) Sources of nonlinearity in warfare: 
(1) Feedback - Col Warden suggested massing for a few blows rather than 
many minor blows as a result of attrition analysis.
(2) Psychology 
associated with interpreting enemy actions. Clausewitz stated that in strategy 
everything is very simple, but not on that account very easy. Maneuvers, such as 
flanking movements are simple in concept, they are difficult to accomplish 
because there is always the danger of what the enemy might be doing. "In this 
environment, small actions on the part of the enemy often assume larger 
significance in a commander's mind than they deserve."
[8]
(3) There are a number of processes within warfare 
that appear to be inherently nonlinear. Mass for example being one. Warden 
showed that airpower losses vary disproportionately with the ratio of forces 
involved. 
(4) Clausewitzian friction demonstrates that there are events 
in war which, whether through chance or not, have a disproportionate effect out 
of their apparent importance. Though difficult to predict, it can be taken 
advantage of once it happens. German doctrine of Auftragstaktik, allowing 
initiative on part of junior commanders, was designed to do precisely this.
[9]
(5) The process of decision making is itself 
nonlinear. Sometimes decision clear-cut, but other times the decision can depend 
upon relatively minor circumstances at the time.
iv) If warfare is 
chaotic, then aspects of it must be fractal
(1) The attracto of a chaotic 
system is fractal and therefore infinitely complex. Efforts to analyze every 
aspect of an enemy's system are bound to be in vain as there will always be some 
finer level to analyze.
(2) Behaviors at the tactical, operational, and 
strategic level are linked. One thing that succeeds at the tactical level can 
succeed at higher levels. Sun Tzu implied fractal nature of war "Generally, 
management of many is the same as management of few." This means that the 
principles and processes in war are essentially the same regardless of the scale 
of the fight.
[10]
d) Multiple attractors are possible in war. That 
is the difficlty that we encounter, because chaotic systems can have multiple 
quasi-stable states.
In war, this means that the enemy can change the 
organization and means of fighting a war. Example, North Vietnamese and Viet 
Cong actions. As warfare is chaotic, enemy systems can exist in different 
states. We must be capable of changing our own state in response. 
[11]
e) Some terms associated with Chaos Theory 
i) Strange attractor - paths around which chaotic trajectories occur. 
The space paths never coincide and indeed the longer one looks at a chaotic 
system the more paths are taken and the more messier the phase space plot of the 
attractor appears.
[12]
ii) Poincaré Map - Two-dimensional slice through 
attractor, makes its structure more obvious.
iii) Fractals - Objects with 
fractional dimensions. Ex. object wtih 1.5 dimensions is more than a line but 
less than a plane. An example of such a figure is the Koch snowflake (and 
equilateral triangle with one-third scale triangle added to each side of the 
resulting figure, ad-infinitum). Benoit Mandelbrot calculated the dimension of 
the perimeter of the Koch Snowflake to be 1.26 (between a line and a plane). 
These geometries are central to chaos theory because strange attractors are 
fractal. Strange attractors are infinite curves that never intersect within a 
finite area or volume.
[13] If system is chaotic it will have a strange attractor 
and the Poincaré map will show fractal characteristics. 
[1] Steven Weinberg, Dreams of a Final Theory: The 
Scientist's Search for the Ultimate Laws of the Universe, (New York: Vintage 
Books edition, 1994), p. 36.
[2] Ibid.
[3] Maj David Nicholls, USAF and Maj Todor D. Tagarev, Bulgarian 
AF, "What does Chaos Theory Mean for Warfare?" Airpower Journal, Vol. VIII, No. 
3, Fall 1994, p. 49.
[4] Ibid.
[5] Ibid.
[6] Ibid., p. 53.
[7] Ibid., p. 55.
[8] Ibid., p. 55.
[9] Ibid., p. 56.
[10] Ibid.
[11] Ibid., p. 57.
[12] Ibid., p. 51.
[13] Ibid., p. 52.1)